Monday, 16 July 2012

Grunt Machine (cryEngine)

Over the past couple of weeks, in my very limited free time I have been creating a little Python script for Maya to quickly get characters into cryEngine. Currently the tool creates a skeletal template that can be fitted to any biped character by either translating, rotating, or scaling. The skeletal template is then used to define where joints are placed. The tool then creates a physics template to be modified to the characters body. This is then used to create the actual physics geo along with the characters ragdoll setup.

Maya mesh to game ready in 20 mins. Next up I will automate the rigging process. I would like to try and create a rigging tool that allows for multiple different solutions for various parts (e.g spine could have options for fk/ribbon/awesome setups)

Model lovingly pinched from