Tuesday, December 20, 2011

Homefront 2

No updates recently due to moving to Crytek UK in Nottingham, to work on the new Homefront game as Animator/Tech Artist.

New posts will start to appear again in the new year.

Merry Christmas!

Tuesday, October 4, 2011

Kraken Rig

This is a Kraken rig I have been working on recently. The tentacles have an IK/Auto blend meaning they can be completely animated by hand, automatically animated based on the root controller movement/rotation or a blend of both.

I also created a custom squash and stretch system that will work with cryEngine 3.0, with a mixture of wire parameters and simple expressions (no bone scaling used).

Tuesday, September 6, 2011

Animator Rigging (Cthulhu Tentacles Prototype)

Too many times in the past I have been given rigs which are automated and so complex they only serve as tech demo's, and more often than not, are useless to an animator.

In my spare time over the past few weeks, I have been working on simple animator friendly rigging solutions for problems I often come across.

This is the first, it is a basic tentacle, with a spline IK/Auto switch. It can be animated using traditional methods via the spline IK, but can also be switched into an auto mode, with passive and active features.



Artwork provided by the talented Trudi Castle

Saturday, September 3, 2011

Real Gunship

Awesome real life gunship model, made by my friend Felix Leyendecker.

He made the original 3D model for C2, and used 3D printing to make this!



Wednesday, July 20, 2011

Crysis 2 - Central Station Cinematic

This cinematic was for E3 2010. I worked on the Alien animation, 1st person camera and track view set-up.

Tuesday, July 19, 2011

Crysis 2 - Transport Ship Rig/Animation/Cinematic

This is the Transport ship rig I worked on for Crysis 2. Like the gunship it's a really simple rig but did the trick. Here's the rig in action on a cinematic I worked on.


Wednesday, June 29, 2011

Crysis 2 - Gunship Rig/Animation

...well I finally got round to capturing some of the work I did on Crysis 2.

Unfortunately this rig never made it into game due to a new vehicle system being implemented. Still it was fun to take a model from rigging and animating through to engine set-up.