Friday, 14 February 2014

Snowdrop Engine

Some of the tech behind the project I am currently working on. The engine is Amazing to work in.

Tuesday, 16 April 2013

Tank fun

I recently worked on a tank rig and animation for our upcoming F2P game Warface. Inspiration taken from Felix Joleanes tank rig



And here is the final trailer...

Friday, 15 February 2013

Sharp Dressed Man

So, it's been a while...

I've been busy working on Crysis 3 trailers for the past 5 months (TV Spot and 7 Wonders), with a bunch of very talented folks.

Most of my work has been pushing the CryEngine almost to breaking point to get the highest quality Nanosuit possible into our trailers. I will follow up this post in a week or so, with a tech breakdown of the rig I created, along with a tutorial on getting a muscle system working in CryEngine. 

You can see the TV spot here:


and check out the game when its released next week!

Monday, 16 July 2012

Grunt Machine (cryEngine)

Over the past couple of weeks, in my very limited free time I have been creating a little Python script for Maya to quickly get characters into cryEngine. Currently the tool creates a skeletal template that can be fitted to any biped character by either translating, rotating, or scaling. The skeletal template is then used to define where joints are placed. The tool then creates a physics template to be modified to the characters body. This is then used to create the actual physics geo along with the characters ragdoll setup.


Maya mesh to game ready in 20 mins. Next up I will automate the rigging process. I would like to try and create a rigging tool that allows for multiple different solutions for various parts (e.g spine could have options for fk/ribbon/awesome setups)

Model lovingly pinched from http://www.dominancewar.com/2010/main/en_rules.php

Thursday, 28 June 2012

still Alive!

Well its been a while, and possibly the busiest 6 months of my life.

I've started studying at Rigging Dojo. I'm currently 5 weeks into my first 6 week course on advance python scripting and it's been fantastic. I'm currently being mentored by Jason Parks and have found the whole experience incredibly motivating. The community is really supportive and the guys running the show are always taking a keen interest and giving personalised direction on what the students are working on. I can't recommend the place enough!

http://www.riggingdojo.com/


I've also been working on an animated short, set in Valve's Portal world. I am currently Lead Technical Animator and responsible for a team of around 5 tech artists rigging and creating production tools for the animation team. I'll show more of the work on this when we start making things public, but for now here is the portal gun rig I've been working on:

Rig Features include:

  • IK/FK prongs
  • Spline IK wires
  • Auto prong rivet correction (base of the prong)
  • Auto Prong Cage deformation
  • Detachable Panels


Tuesday, 20 December 2011

Homefront 2

No updates recently due to moving to Crytek UK in Nottingham, to work on the new Homefront game as Animator/Tech Artist.

New posts will start to appear again in the new year.

Merry Christmas!

Tuesday, 4 October 2011

Kraken Rig

This is a Kraken rig I have been working on recently. The tentacles have an IK/Auto blend meaning they can be completely animated by hand, automatically animated based on the root controller movement/rotation or a blend of both.

I also created a custom squash and stretch system that will work with cryEngine 3.0, with a mixture of wire parameters and simple expressions (no bone scaling used).